The Interactive Atomic Model is an interactive design concept and beta prototype of an atomic model. It is designed to explore three-dimensional data visualization methods for use in scientific, professional, and educational fields and industries. Using motion sensor technology and augmented reality techniques and theory to create an interactive model of an atom.


The concept of augmented and virtual reality is an emerging field of technology that is currently being explored, but it is a medium that is very much still in it's infancy in terms of development. Products such as the Microsoft Holo-Lens, Oculus Rift, Samsung VR, and even the Google Glass have allowed for a brief glimpse into what the technology could potentially be. The applications of the technology are still very limited to activities such as web browsing, watching videos, as well as light gaming.

The boundaries could be pushed a lot further as technology in many science, technology, engineering, and mathematics (S.T.E.M.) industries are currently catching up to what is new and being used by general consumers. Through the use of motion sensor technology as well as projection mapping techniques the theory behind augmented reality can be applied to a branch of science to explore what could not be ordinarily explored through traditional means of interfacing with standard computational systems. This project as part of a thesis is meant to explore the complex multidimensional human-to-computer (HCI) interaction methods.


Primary & Secondary Research, Hardware Construction & Prototyping, Javascript, UI/UX Design Strategy, Video Editing, and Story-telling.


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View Thesis Paper

View Keynote Presentation


Professor Meredith James - Portland State University (Advising)